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    Advanced Lighting And Materials With Shaders - 图书

    2004
    导演:Kelly Dempski
    The world around us is filled with subtle lighting effects, but until recently it was not possible to duplicate these real-world effects in computer games because of the limits of consumer graphics hardware. Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capa...(展开全部)
    Advanced Lighting And Materials With Shaders
    图书

    Graphics Shaders: Theory and Practice - 图书

    导演:Mike Bailey
    Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It will complement texts b...(展开全部)
    Graphics Shaders: Theory and Practice
    搜索《Graphics Shaders: Theory and Practice》
    图书

    Graphics Shaders: Theory and Practice - 图书

    导演:Mike Bailey
    Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated t...(展开全部)
    Graphics Shaders: Theory and Practice
    搜索《Graphics Shaders: Theory and Practice》
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    Unity Shaders and Effects Cookbook - 图书

    导演:Kenny Lammers
    Unity Shaders and Effects Cookbook
    搜索《Unity Shaders and Effects Cookbook》
    图书

    Graphics Shaders: Theory and Practice - 图书

    导演:Mike Bailey
    Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated t...(展开全部)
    Graphics Shaders: Theory and Practice
    搜索《Graphics Shaders: Theory and Practice》
    图书

    Lighting for Film and Digital Cinematography - 图书

    2004
    导演:Dave Viera
    Successfully design and implement lighting setups with LIGHTING FOR FILM AND DIGITAL CINEMATOGRAPHY with InfoTrac®! Coverage includes lighting, color control, texture, exposure technique, and elements that create image, 'look,' and mood. With a balance of the aesthetic and technical aspects of lighting, this communication text helps you apply what you have learned with over 150...(展开全部)
    Lighting for Film and Digital Cinematography
    搜索《Lighting for Film and Digital Cinematography》
    图书

    ShaderX3 Advanced Rendering with DirectX and OpenGL - 图书

    2004
    导演:Wolfgang Engel
    Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. Wi...(展开全部)
    ShaderX3 Advanced Rendering with DirectX and OpenGL
    搜索《ShaderX3 Advanced Rendering with DirectX and OpenGL》
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    Digital Paper: A Manual for Research and Writing with Library and Internet Materials - 图书

    导演:Andrew Abbott
    Today’s researchers have access to more information than ever before. Yet the new material is both overwhelming in quantity and variable in quality. How can scholars survive these twin problems and produce groundbreaking research using the physical and electronic resources available in the modern university research library? In Digital Paper, Andrew Abbott provides some much-ne...(展开全部)
    Digital Paper: A Manual for Research and Writing with Library and Internet Materials
    搜索《Digital Paper: A Manual for Research and Writing with Library and Internet Materials》
    图书

    Digital Paper: A Manual for Research and Writing with Library and Internet Materials - 图书

    导演:Andrew Abbott
    Today’s researchers have access to more information than ever before. Yet the new material is both overwhelming in quantity and variable in quality. How can scholars survive these twin problems and produce groundbreaking research using the physical and electronic resources available in the modern university research library? In Digital Paper, Andrew Abbott provides some much-ne...(展开全部)
    Digital Paper: A Manual for Research and Writing with Library and Internet Materials
    搜索《Digital Paper: A Manual for Research and Writing with Library and Internet Materials》
    图书

    Unity 2021 Shaders and Effects Cookbook - 图书

    2021
    导演:John P. Doran
    # Key Features * Discover practical recipes for mastering post-processing effects and advanced shading techniques * Learn the secrets of creating AAA quality shaders without writing long algorithms * Create visually stunning effects for your games using Unity's VFX Graph ---------- # Book Description Shaders enable you to create powerful visuals for your game projects. However,...(展开全部)
    Unity 2021 Shaders and Effects Cookbook
    搜索《Unity 2021 Shaders and Effects Cookbook》
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