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    在线播放云盘网盘BT下载影视图书

    Advanced Lighting And Materials With Shaders - 图书

    2004
    导演:Kelly Dempski
    The world around us is filled with subtle lighting effects, but until recently it was not possible to duplicate these real-world effects in computer games because of the limits of consumer graphics hardware. Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capa...(展开全部)
    Advanced Lighting And Materials With Shaders
    图书

    Graphics Shaders: Theory and Practice - 图书

    导演:Mike Bailey
    Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated t...(展开全部)
    Graphics Shaders: Theory and Practice
    搜索《Graphics Shaders: Theory and Practice》
    图书

    Unity Shaders and Effects Cookbook - 图书

    导演:Kenny Lammers
    Unity Shaders and Effects Cookbook
    搜索《Unity Shaders and Effects Cookbook》
    图书

    Graphics Shaders: Theory and Practice - 图书

    导演:Mike Bailey
    Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It will complement texts b...(展开全部)
    Graphics Shaders: Theory and Practice
    搜索《Graphics Shaders: Theory and Practice》
    图书

    Graphics Shaders: Theory and Practice - 图书

    导演:Mike Bailey
    Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated t...(展开全部)
    Graphics Shaders: Theory and Practice
    搜索《Graphics Shaders: Theory and Practice》
    图书

    Graphics Shaders: Theory and Practice - 图书

    导演:Mike Bailey
    Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It will complement texts b...(展开全部)
    Graphics Shaders: Theory and Practice
    搜索《Graphics Shaders: Theory and Practice》
    图书

    Unity 2021 Shaders and Effects Cookbook - 图书

    2021
    导演:John P. Doran
    # Key Features * Discover practical recipes for mastering post-processing effects and advanced shading techniques * Learn the secrets of creating AAA quality shaders without writing long algorithms * Create visually stunning effects for your games using Unity's VFX Graph ---------- # Book Description Shaders enable you to create powerful visuals for your game projects. However,...(展开全部)
    Unity 2021 Shaders and Effects Cookbook
    搜索《Unity 2021 Shaders and Effects Cookbook》
    图书

    Unity 2018 Shaders and Effects Cookbook - 图书

    2018计算机·编程设计
    导演:John P. Doran Alan Zucconi
    Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.
    Unity 2018 Shaders and Effects Cookbook
    搜索《Unity 2018 Shaders and Effects Cookbook》
    图书

    Advanced Machine Learning with Python - 图书

    2016计算机·编程设计
    导演:John Hearty
    This title is for Python developers and analysts or data scientists who are looking to add to their existing skills by accessing some of the most powerful recent trends in data science. If you’ve ever considered building your own image or text-tagging solution, or of entering a Kaggle contest for instance, this book is for you!Prior experience of Python and grounding in some of the core concepts of machine learning would be helpful.
    Advanced Machine Learning with Python
    搜索《Advanced Machine Learning with Python》
    图书

    ShaderX3 Advanced Rendering with DirectX and OpenGL - 图书

    2004
    导演:Wolfgang Engel
    Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. Wi...(展开全部)
    ShaderX3 Advanced Rendering with DirectX and OpenGL
    搜索《ShaderX3 Advanced Rendering with DirectX and OpenGL》
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